Difference between revisions of "Suspension Geometry and Kinematics"

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(add to VD as well)
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==Track width==
 
==Track width==
 +
This has 4 main considerations:
 +
* If the track is too narrow, the car may fail the 60deg tilt test
 +
* Narrower track increases load transfer, reducing lateral grip
 +
* Narrower track reduces rear wing, front wing, and undertray width, reducing aero potential
 +
* Narrower track tightens the racing line - can be very beneficial on a manuverability emphasized course, such as the autoX and endurance.
 +
These need to be analyzed for an adequate tradeoff.
 
==Wheelbase==
 
==Wheelbase==
 +
Considerations:
 +
* 1525mm minimum set by rules
 +
* Shorter generally makes a more compact car, that will at least in theory be lighter and have less yaw inertia
 +
* Shorter reduces steering angle requirement per a given corner radius, geometrically speaking
 +
* Shorter makes the car less stable at high speeds, but the minimum set is well above any sort of safety concern
 +
* Longer can allow more downforce, at least in theory, from undertray and side aero. But, is it worth the penalty?
 +
* Longer can allow more flexibilty with CG longtitudonal location
 +
An adequate compromise must be made.
 
==Camber==
 
==Camber==
 
==Toe==
 
==Toe==
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==Roll Center==
 
==Roll Center==
 
==Bump Center==
 
==Bump Center==
 +
==CAD Tips==
 +
Its helpful to set the CAD up for easy adjustment.
 +
 +
 +
That can be done by:
 +
* Integrating the suspension geometry sketches into the frame file
 +
* Having a few levels of sketches, set up for ease of parameter adjustment:
 +
** A 2D "geometry sketch", that isnt movable, and has all the critical angles and dimensions set, as well as static roll center visible with driven dimensions
 +
** A 3D "geometry sketch", adding in caster
 +
** A 3D "linkage sketch" - movable, with equal length relations to the "geometry sketch" - so that it can be cycled through travel, while getting geometry updates from the geometry sketch.
 +
It can look like this:
 +
 +
 +
[[File:Image162.png|center|middle|thumb|Movable Sketch ]]
 +
 +
 +
These sketches would then have in-context relations to the bellcrank, a-arms, uprights etc to have their geometry update accordingly to geometry sketch changes.
 +
 +
 +
 +
 +
 +
 
[[Category:Suspension]][[Category:Vehicle Dynamics]]
 
[[Category:Suspension]][[Category:Vehicle Dynamics]]

Revision as of 17:02, 24 May 2020

Track width

This has 4 main considerations:

  • If the track is too narrow, the car may fail the 60deg tilt test
  • Narrower track increases load transfer, reducing lateral grip
  • Narrower track reduces rear wing, front wing, and undertray width, reducing aero potential
  • Narrower track tightens the racing line - can be very beneficial on a manuverability emphasized course, such as the autoX and endurance.

These need to be analyzed for an adequate tradeoff.

Wheelbase

Considerations:

  • 1525mm minimum set by rules
  • Shorter generally makes a more compact car, that will at least in theory be lighter and have less yaw inertia
  • Shorter reduces steering angle requirement per a given corner radius, geometrically speaking
  • Shorter makes the car less stable at high speeds, but the minimum set is well above any sort of safety concern
  • Longer can allow more downforce, at least in theory, from undertray and side aero. But, is it worth the penalty?
  • Longer can allow more flexibilty with CG longtitudonal location

An adequate compromise must be made.

Camber

Toe

Kingpin

Caster

Roll Center

Bump Center

CAD Tips

Its helpful to set the CAD up for easy adjustment.


That can be done by:

  • Integrating the suspension geometry sketches into the frame file
  • Having a few levels of sketches, set up for ease of parameter adjustment:
    • A 2D "geometry sketch", that isnt movable, and has all the critical angles and dimensions set, as well as static roll center visible with driven dimensions
    • A 3D "geometry sketch", adding in caster
    • A 3D "linkage sketch" - movable, with equal length relations to the "geometry sketch" - so that it can be cycled through travel, while getting geometry updates from the geometry sketch.

It can look like this:


Movable Sketch


These sketches would then have in-context relations to the bellcrank, a-arms, uprights etc to have their geometry update accordingly to geometry sketch changes.